You can use the empty graph creation flow to create a new graph file and assign it to an existing GameObject in your project.
For more information on other ways to create a graph file, see Create a new graph file.
To create a new Script Graph and assign it to an existing GameObject:
[!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
In the Hierarchy window, select the GameObject where you want to assign the new graph.
[!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
Expand Create new Script Graph.
Select on selected game object.
Choose a location to save the new graph file.
Enter a name for the graph.
Select Save.
The new graph file automatically opens in a new window.
To create a new State Graph and assign it to an existing GameObject:
[!include[open-hierarchy-window](./snippets/vs-open-hierarchy-window.md)]
In the Hierarchy window, select the GameObject where you want to assign the new graph.
[!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
Expand Create new State Graph.
Select on selected game object.
Choose a location to save the new graph file.
Enter a name for the graph.
Select Save.
The new graph file automatically opens in a new window.
After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see Attach a graph file to a Script Machine or State Machine.